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Science Fiction Experiences
51,90 CHF *
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This collection of essays explores how science fiction films and computer games attempt to come to grips with the changing conceptions of the world around us, and our identity within it. This book focuses on developments that have taken place in science fiction media over the last two decades. The central concern is with technology: special effects technology used to create the special effects in media such as films and computer games; and the way the media examples themselves image and thematize the role of new technology within their narratives. This book is concerned especially with exploring a diverse range of experiences that science fiction can offer its audience. Ranging from film examples such as Matrix Reloaded and Avatar to game examples such as Doom 3, one aim is to explore how similar themes of technological advancement in the hands of corporations and governments are conveyed across the different media technologies - the cinema and computer games. In addition, the book explores how film affects technologies and science fiction themes have begun to slip outside the boundaries of science fiction media and have entered the social realm - through 'special effects' that are rudimentary forms of artificial intelligence, through 'real' robots that are becoming a growing industry, and in the construction of our urban spaces which are deliberately modeled upon utopian images drawn from science fiction. 'Ndalianis's book promises to be an accessible, exciting and really innovative text that would be of value not only for students, but also for their instructors.' -Felicity J Colman, Program Leader in Film & Media, Manchester Metropolitan University. 'Ndalianis's response to the concept of 'science fiction' offers a fresh approach that opens up the idea of the genre to encompass the narrative spaces of the films of Paul Verhoeven, the special effects that create computer games and films, and new cities that are inspired by science fiction themes and aesthetics.' -Roberta Pearson, Professor of Film and Television Studies, University of Nottingham. 'Ndalianis explores how those things called 'science fiction' get incorporated into our everyday existence: from our architecture to our entertainment, from our science to our belief systems. This collection has great potential for use in courses on film, science fiction, media studies, urban design, and game design.' -Louise Krasniewicz, PhD, Department of Anthropology University of Pennsylvania.

Anbieter: Orell Fuessli CH
Stand: 25.01.2021
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Gossip, Letters, Phones
30,90 CHF *
ggf. zzgl. Versand

Although female communication networks abound in many contexts and have received a good measure of critical scrutiny, no study has addressed their unique significance within narrative culture writ large. Filling this conspicuous gap, Ned Schantz presents a lively exploration of the phenomenon, resituating novelistic culture as central even as he ranges across media and the myriad technologies that attend them. Charting the emergence of female networks via the most prominent modes of communication--gossip, letters, and phones--Schantz brings his study to life with unconventional interpretations of classic British novels and popular Hollywood films spanning multiple genres and time periods. With incisive readings of Clarissa, Emma, and Evelina, Schantz shows how gossip both draws sympathy and is repressed by dominant male culture in a recurrent pattern of avowal and disavowal. The epistolary novel added a rhythm to communication that was generative of fantasy, which in turn informed 'telephonic film,' a development depicted in analyses of movies such as Sorry, Wrong Number; Vertigo; Terminator; and You've Got Mail. Schantz highlights the way the telephone works as a structuring device, not merely a prop, one that shapes the plot and suggests provocative formal implications. While this study traverses an uncanny realm of lost messages and false suitors, telepathy and artificial intelligence, locked rooms and time-traveling stalkers, these occult concerns only confirm the importance of female communication at its most basic level. Illuminating and accessible--Gossip, Letters, Phones reveals female networks as one of narrative's most supple and persistent elements in literature and cinema.

Anbieter: Orell Fuessli CH
Stand: 25.01.2021
Zum Angebot
Science Fiction Experiences
27,99 € *
ggf. zzgl. Versand

This collection of essays explores how science fiction films and computer games attempt to come to grips with the changing conceptions of the world around us, and our identity within it. This book focuses on developments that have taken place in science fiction media over the last two decades. The central concern is with technology: special effects technology used to create the special effects in media such as films and computer games; and the way the media examples themselves image and thematize the role of new technology within their narratives. This book is concerned especially with exploring a diverse range of experiences that science fiction can offer its audience. Ranging from film examples such as Matrix Reloaded and Avatar to game examples such as Doom 3, one aim is to explore how similar themes of technological advancement in the hands of corporations and governments are conveyed across the different media technologies - the cinema and computer games. In addition, the book explores how film affects technologies and science fiction themes have begun to slip outside the boundaries of science fiction media and have entered the social realm - through 'special effects' that are rudimentary forms of artificial intelligence, through 'real' robots that are becoming a growing industry, and in the construction of our urban spaces which are deliberately modeled upon utopian images drawn from science fiction. 'Ndalianis's book promises to be an accessible, exciting and really innovative text that would be of value not only for students, but also for their instructors.' -Felicity J Colman, Program Leader in Film & Media, Manchester Metropolitan University. 'Ndalianis's response to the concept of 'science fiction' offers a fresh approach that opens up the idea of the genre to encompass the narrative spaces of the films of Paul Verhoeven, the special effects that create computer games and films, and new cities that are inspired by science fiction themes and aesthetics.' -Roberta Pearson, Professor of Film and Television Studies, University of Nottingham. 'Ndalianis explores how those things called 'science fiction' get incorporated into our everyday existence: from our architecture to our entertainment, from our science to our belief systems. This collection has great potential for use in courses on film, science fiction, media studies, urban design, and game design.' -Louise Krasniewicz, PhD, Department of Anthropology University of Pennsylvania.

Anbieter: Thalia AT
Stand: 25.01.2021
Zum Angebot
Gossip, Letters, Phones
26,80 € *
ggf. zzgl. Versand

Although female communication networks abound in many contexts and have received a good measure of critical scrutiny, no study has addressed their unique significance within narrative culture writ large. Filling this conspicuous gap, Ned Schantz presents a lively exploration of the phenomenon, resituating novelistic culture as central even as he ranges across media and the myriad technologies that attend them. Charting the emergence of female networks via the most prominent modes of communication--gossip, letters, and phones--Schantz brings his study to life with unconventional interpretations of classic British novels and popular Hollywood films spanning multiple genres and time periods. With incisive readings of Clarissa, Emma, and Evelina, Schantz shows how gossip both draws sympathy and is repressed by dominant male culture in a recurrent pattern of avowal and disavowal. The epistolary novel added a rhythm to communication that was generative of fantasy, which in turn informed 'telephonic film,' a development depicted in analyses of movies such as Sorry, Wrong Number; Vertigo; Terminator; and You've Got Mail. Schantz highlights the way the telephone works as a structuring device, not merely a prop, one that shapes the plot and suggests provocative formal implications. While this study traverses an uncanny realm of lost messages and false suitors, telepathy and artificial intelligence, locked rooms and time-traveling stalkers, these occult concerns only confirm the importance of female communication at its most basic level. Illuminating and accessible--Gossip, Letters, Phones reveals female networks as one of narrative's most supple and persistent elements in literature and cinema.

Anbieter: Thalia AT
Stand: 25.01.2021
Zum Angebot

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